Michael Kretschmer assumes patronage of Saxony’s games industry

25. August 2026
Saxony’s Minister-President Michael Kretschmer has assumed patronage of the games industry in the Free State of Saxony. For Games & XR Mitteldeutschland, this represents recognition of the progress made in recent years – and a mandate to build on Saxony’s existing strengths over the long term.
Recognition for Saxony’s games industry
At the start of gamescom 2026, Saxony is sending a strong signal for the future development of its games ecosystem: Michael Kretschmer, Minister-President of the Free State of Saxony, has assumed patronage of Saxony’s games industry.
The patronage applies to the industry as a whole. It therefore recognises not a single project or event, but the broader development of Saxony’s games ecosystem – from studios and companies to universities, start-ups, networks, funding institutions and other partners.
From individual successes to a shared strategic perspective
For Games & XR Mitteldeutschland e. V., the patronage is an important recognition of what numerous organisations and individuals across Saxony have built over the past years.
At the same time, we regard it as a mandate to continue this development. Saxony today has creative studios and growing companies, a strong university landscape, regional games funding, new structures supporting start-ups and growth, and an increasingly connected community.
Through Next Level Saxony, we bring these activities together on a shared platform and make companies, universities, projects, events as well as funding and support opportunities more visible.
The next step, however, should go further: Saxony’s existing strengths as a games location should be developed strategically and sustainably over the long term.
Rather than starting from scratch, the focus should be on connecting existing strengths more effectively, identifying remaining gaps and working together with industry, politics, academia and other partners to determine how Saxony can further strengthen its games ecosystem.
Turning creative ideas into sustainable companies
One important element of the next phase is ensuring that creative ideas can develop into sustainable businesses and that existing studios have the opportunity to grow in Saxony.
Alongside funding, visibility and networking, structures supporting entrepreneurship and business development are therefore becoming increasingly important.
The accelerator is one example of how Saxony’s games ecosystem has expanded in recent years. The broader challenge now is to connect such structures even more effectively and create strong long-term conditions for the industry as a whole.
Saxony at gamescom 2026
The announcement of the patronage comes at the start of gamescom 2026 in Cologne. From 26 to 28 August, Saxony will once again present itself with a joint booth in the Business Area, while further Saxon studios, companies and organisations will be represented across the trade fair.
For us, gamescom is therefore more than an opportunity to showcase individual projects. It is an international stage for Saxony’s growing games ecosystem – and a fitting moment to look ahead to its next stage of development.
The patronage of Minister-President Michael Kretschmer gives this development additional political visibility.
The next task is to build on Saxony’s existing strengths for the long term.
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